Country HQ

Country HQ (HQ means Headquarters) is accessed through the War Zone.

In this section, you can fight the enemy base, participate in Country vs. Country battles (CvC), vote on Country upgrades and spend the Spoil Points you've earned on bonuses. All of these mechanics are tied to daily reset.

The Country HQ is unlocked when you reach battle 39, which can be easily reached on your first game of play. Make sure you participate daily, and pay attention to the daily spoil points converts available from your second day of play (see below).

Invasion
You can participate in 3 free invasions per day. After this, you can buy more chances with 100 gold (not a very good use of gold). Invasions are available from the beginning, once you unlock the HQ.

Every chance allows you to click for 30 seconds (thus, a max. of 300 clicks). There is an upgrade in the Command Center that allows you to do a one-click invasion, costing 200 RP (probably better to use an autoclicker)

Enemy bases level is tied to your country's progress. You get spoil points for your participation. Also, at least one daily invasion is required to Convert Spoil Points (see below)

You have a "clicking force". Per the in-game help:


 * What has a direct impact on your Clicking Force?
 * COUNTRY UPGRADES
 * Your Personal RANK inside the War Zone
 * DONATIONS to Country Treasury

It is calculated as:
 * CF = (1 + ∑CountryUpgradesCF) x RankMX x DonationsMX;
 * (RankMX .... rank # * 0.1; DonationsMX ... Total_donated/100 * 0.002)

Country Vs Country
Participating in CvC gives you a x2 DPC boost. You also get Spoil Points from these fights. CvC is unlocked at rank 7 (Sergeant I), with 3M damage dealt.

In weekdays, your country attacks and defends from other countries. The Vote (see below) is used to decide which country to attack. In weekends this turns into Alliance fights.

You can choose an attacking or defending front. Then, you place your attacking or defending units on the battlefield. This is like a vote.At the end of the day, based on best voted battlefield decisions (tiles) the battle happens. You can see the results on "Yesterday results", where you can see a replay of the previous day's battles.

Voting
Here you vote with your countrymen for several collaborative decisions, such as:


 * Country upgrades: Some are free, some cost gold from the country's Treasury
 * Country Attack: Which country (from three options) to attack tomorrow
 * Break the line: Wether to call an airstrike to kill the "boss base" in Invasion fights.

You also have a voting power, which depends on your rank and your gold donations to the country's Treasury. The 20 strongest players in the country get into the Council.

Voting is unlocked at rank 5 (Corporal 2)

Rewards
After you're done your duties (3 invasions, CvC, and sometimes voting) you can Collect a daily reward, in the form of RP, which is usually 15.

Convert
In the button left corner there is the Convert button, where you can spend your Spoil Points. See below for strategic discussion.
 * Battle Stars: Start Price is 300 spoil points, price increases x4, resets daily.
 * Extra Support Units from deploys: Start price is 300 spoil points, price increases x10, resets every two days.
 * Lower privatization requirement (30 days cooldown, 5k spoil points). Which is better understood as "1 extra privatization / month".

Battle Stars
This option gives you 20% of total Battle Stars spent on the main part of the "Army Setup" Screen in Boot Camp. So,
 * 1) Buy everything you can, or at least every "Best DPC/BS ratio" upgrade, before converting.
 * 2) Convert every day. Without doing anything else, you double your total Battle Stars every 5 days with this method.
 * 3) Try to convert at least twice a day, and if you can, more times.

The Battle Stars from this method will soon dwarf BS won from battles, and will only be comparable to the Boot Camp convert.

Extra support units
This option increases your extra support units from a 100% deploy, from a base a +10%. This might seem little, but if you convert every day, soon your deployments will be several times what they could otherwise be. So, convert at every reset (every two days), and if you have de Spoil Points for it, convert twice.

Consider that number of units deployed from Boot Camp grows slowly (reaching 3k units from each type at 1e9x Power Points), so you will be adding 1k-3k units of each for a long time, every deployment. At the start, it makes sense to use every +50% deployment, because there are roughly two +50% for every +100% one, and the 100% only gives a +10%, so, assuming 1000 units from each, you add 2000 units from 2x 50% deploys for only 1100 units for a +100% deploy. But after you get to +100% (only six to ten days into the game), deploying at +100% is always best for your War Zone Support Power.

Extra privatization

 * This option cannot be used before your first privatization, that is, you cannot lower privatization requirements below 1e30 power points.
 * The in-game warning that "This reward can only be used once every 30 day(s) after bought. Use wisely!" may lead to error. It doesn't accumulate, or let you use later. When you buy this convert, your Privatization requirement is lowered immediately and the game starts the 30d timer for next convert.
 * Remember that you don't need to privatize as soon as you buy this. You can also buy it today and privatize in a few days, gaining some timer progress. In fact, the best moment to buy is just after one privatization, when you expect to take a week or two until the next one.
 * The privatization(s) gained through this Convert do not count towards the regular Privatizations. That is, if current target for privatization is 1e80 and you buy this, the limit is lowered to 1e70. But, after this privatization, the limit is 1e80 again. So this allows an extra privatization.
 * As you can only get 1 extra privatization each month, and at least for the first Boot Camp you will quite probably privatize 3 to 8 times during this month, there is a certain problem of maximization. If you buy this as soon as you're able, say, after getting to 1e30 and privatizing (which you shouldn't, try to squeeze a few privatization points before this), you are getting an extra privatization which will get you 30-35 privatization points, maybe 40. If you wait until the slump at 1e60, you will get a bigger extra privatization, 60-65 points. Same if you wait longer. Every additional privatization gives you more points, and since those are multiplicative among themselves, they are really valuable. So, in the extreme, you should buy this only when otherwise you don't expect to privatize more than once (apart from this extra chance) during the next month. Which should be, at least, reaching the 1e100, with the much greater increase in privatization requirements from 1e110 to 1e130. Another way of looking at it is, if you play hard, you can buy this upgrade at ~1e60 and have it reset by the time you reach 1e110. The perfect moment, however, is up to you, your gameplay style, and how fast do you progress. This is, after all, another tool that you can use to get over certain slumps in game progress.
 * If you are close to maxing out your current Boot Camp and can do so without buying this and without waiting for so long, you shouldn't buy it.